Demo engine in .NET Framework 2.0 and Managed DirectX
MENU TO BE IMPLEMENTED AS CORE ENGINE WILL BE BETTER IMPLEMENTED AND MORE CONTENT WILL MAKE SENSE TO SHOW HERE
Simple framework for audiovisual demonstrations (demos) using .NET Framework 2.0 and Managed DirectX
Source code package of version 0.3:
DemoEngine_v.0.3.zip
Binary files include a single mp3 stream made by my friend Voyager/Darklight.
In Tutorial Demo code you'll see that any visuals will start in circa 8second of presentation. It's known to me.
Reason is a temporary bug. I'm not sure why 2d sprites are not rendered if no 3d scene is rendered prior to it.
I'm checking it. Purpose of this version is just to show some new code. It's no full demo considering productions like you can find on
www.pouet.net
.
This version include some basic DirectX handling framework with really basic geometry handler (Object3d class) and camera (Camera and CameraTimeline classes) and some example effects that fit to the framework.
I'm constantly working on framework improvements to make a real demo by the end of August 2007. Now you can use this code and example only to learn some Managed DirectX basics.
More to come on this site with further improvements in the code.
This project uses FMOD sound system copyrighted by Firelight Technologies Pty, Ltd.
Visit their site for more details:
www.fmod.org
According to current license agreement you can use FMOD for non commercial purposes for free.
If you want to use it for commercial product better visit that site and check your pricing options.
greetings,
Daniel Biesiada aka. hollowone/theGrid